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Stat Card / Situation

Red zone

Snaps inside the opponent's 20 yard line, where the field shrinks and touchdowns are decided.

Sample size warning

A team runs only a few red zone snaps per game. Season-level buckets are small; check the plays column before comparing teams.

What it measures

Performance when the offense has already done the hard part. Inside the opponent's 20 the field compresses: defenses have less deep space to defend, windows tighten, and the difference between a field goal and a touchdown is worth roughly four points of scoreboard. Red zone efficiency measures who finishes drives with sevens instead of threes.

In our situation views, red_zone is one bucket in a closed vocabulary, and buckets overlap by design: a shotgun snap on 3rd and goal counts toward red_zone, shotgun, and its down-and-distance bucket all at once. Bucket play counts do not sum to team totals.

How it is computed here

Every offensive snap with the ball inside the opponent's 20 (yardline_100 of 20 or less) lands in the red_zone bucket. The situation_team view aggregates EPA per play, success rate, and pass rate over those snaps for each team, on both sides of the ball; situation_qb does the same for qualifying passers. The EPA model already knows the field is short, so red zone EPA is measured against red zone expectations, not open-field ones.

How fast it stabilizes

Slowly, and this is the most important thing to know about it. A team sees roughly 150 red zone snaps in a season, a quarterback maybe half that, and touchdown-or-not outcomes are chunky. Red zone touchdown percentage is one of the least stable team stats year over year; teams that badly underperform their overall offense in the red zone tend to bounce back. Extreme red zone results are usually noise wearing a narrative.

How it gets misused

  • Predicting with it. "They can't finish drives" is a description of the past, and it regresses hard toward the team's overall offensive quality.
  • Ranking on the bucket without the volume. Thirty red zone dropbacks can decide a quarterback's bucket rate; the plays and dropbacks columns are there to be checked.
  • Treating red zone skill as separate from offense skill. The best red zone offenses are, overwhelmingly, the best offenses.

Where it lives in the data

The dictionary columns behind this metric, straight from the shipped views. Explore any of them at /explore.

ViewColumnTypeDescription
situation_teamepa_per_playDOUBLEEPA per play in this bucket.
situation_teamsuccess_rateDOUBLEShare of plays with positive EPA in this bucket.
situation_teamplaysINTEGEROffensive snaps in this bucket.
situation_qbepa_per_dropbackDOUBLEEPA per dropback in this bucket, using the quarterback-centric qb_epa.

Related metrics

Formulas reference the nflverse play-by-play columns our ingest actually uses; the reference table above is generated from the live data dictionary. Back to the full glossary.